Class PlayURReadyEvent
Internal class to wrap up UnityEvent so that we can handle AddListener when the plugin is already ready.
Implements
ISerializationCallbackReceiver
Inherited Members
UnityEvent.RemoveListener(UnityAction)
UnityEvent.Invoke()
UnityEventBase.GetPersistentEventCount()
UnityEventBase.RemoveAllListeners()
UnityEventBase.ToString()
Namespace: PlayUR
Assembly: PlayUR.dll
Syntax
public class PlayURReadyEvent : UnityEvent, ISerializationCallbackReceiver
Methods
| Improve this Doc View SourceAddListener(UnityAction)
Declaration
public void AddListener(UnityAction action)
Parameters
Type | Name | Description |
---|---|---|
UnityAction | action |
Implements
UnityEngine.ISerializationCallbackReceiver