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Class PlayURReadyEvent

Internal class to wrap up UnityEvent so that we can handle AddListener when the plugin is already ready.

Inheritance
object
UnityEventBase
UnityEvent
PlayURReadyEvent
Implements
ISerializationCallbackReceiver
Inherited Members
UnityEvent.RemoveListener(UnityAction)
UnityEvent.FindMethod_Impl(string, Type)
UnityEvent.Invoke()
UnityEventBase.FindMethod_Impl(string, object)
UnityEventBase.GetPersistentEventCount()
UnityEventBase.GetPersistentTarget(int)
UnityEventBase.GetPersistentMethodName(int)
UnityEventBase.SetPersistentListenerState(int, UnityEventCallState)
UnityEventBase.GetPersistentListenerState(int)
UnityEventBase.AddListener(object, MethodInfo)
UnityEventBase.RemoveListener(object, MethodInfo)
UnityEventBase.RemoveAllListeners()
UnityEventBase.Invoke(object[])
UnityEventBase.ToString()
UnityEventBase.GetValidMethodInfo(object, string, Type[])
UnityEventBase.GetValidMethodInfo(Type, string, Type[])
UnityEventBase.ValidateRegistration(MethodInfo, object, PersistentListenerMode)
UnityEventBase.ValidateRegistration(MethodInfo, object, PersistentListenerMode, Type)
UnityEventBase.RegisterPersistentListener(int, object, MethodInfo)
UnityEventBase.RegisterPersistentListener(int, object, Type, MethodInfo)
Namespace: PlayUR
Assembly: PlayUR.dll
Syntax
public class PlayURReadyEvent : UnityEvent, ISerializationCallbackReceiver

Methods

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AddListener(UnityAction)

Declaration
public void AddListener(UnityAction action)
Parameters
Type Name Description
UnityAction action

Implements

UnityEngine.ISerializationCallbackReceiver
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