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Class AnalyticsCustom

Example code showing how to record Actions with and without extra meta data.

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
PlayURBehaviour
AnalyticsCustom
Inherited Members
PlayURBehaviour.PlayURPlugin
PlayURBehaviour.Configuration
PlayURBehaviour.IsReady
PlayURBehaviour.CurrentExperiment
PlayURBehaviour.CurrentExperimentGroup
PlayURBehaviour.OnReady()
Namespace: PlayUR.Samples
Assembly: Assembly-CSharp.dll
Syntax
public class AnalyticsCustom : PlayURBehaviour

Fields

bounceAction

The action to trigger when a collision happens Note, no default value set as Action enum values may become invalid.

Declaration
public Action bounceAction
Field Value
Type Description
Action

column

The anayltics column to store metadata (time) in. Note, no default value set as Action enum values may become invalid.

Declaration
public AnalyticsColumn column
Field Value
Type Description
AnalyticsColumn

initialVelocity

Declaration
public Vector2 initialVelocity
Field Value
Type Description
Vector2

Methods

OnCollisionEnter(Collision)

Declaration
public void OnCollisionEnter(Collision collision)
Parameters
Type Name Description
Collision collision

Start()

The standard Unity Start callback function. If overriding, must call base.Start() if you wish to use OnReady().

Declaration
public override void Start()
Overrides
PlayURBehaviour.Start()
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