Class PlayURPlugin
Container singleton class containing state information and functions for interacting with the platform. An instance of this class exists within the PlayURLogin scene. It is auto-generated and you shouldn't need to modify it.
Inheritance
Namespace: PlayUR
Assembly: PlayUR.dll
Syntax
public class PlayURPlugin : UnitySingletonPersistent<PlayURPlugin>
Fields
| Improve this Doc View SourceDASHBOARD_URL
The base url of the dashboard, used for user-facing links. Should point to the "api" sub-directory on the server.
Declaration
public const string DASHBOARD_URL = "https://playur.io/dashboard.php#/"
Field Value
Type | Description |
---|---|
string |
MTURK_API_ENDPOINT
Declaration
public const string MTURK_API_ENDPOINT = "MTurkCompletion"
Field Value
Type | Description |
---|---|
string |
MTURK_URL_PARAM
Declaration
public const string MTURK_URL_PARAM = "mTurkID"
Field Value
Type | Description |
---|---|
string |
MTURK_URL_PARAM_ALT
Declaration
public const string MTURK_URL_PARAM_ALT = "mTurk"
Field Value
Type | Description |
---|---|
string |
OnReady
Event called when IsReady becomes true
. If a new listener is added when the plugin is already ready, the code will be executed immediately.
Declaration
public PlayURReadyEvent OnReady
Field Value
Type | Description |
---|---|
PlayURReadyEvent |
PERSIST_KEY_PREFIX
The prefix to use for all stored client-side PlayerPrefs information. Used to avoid clashes with user-defined PlayerPrefs.
Declaration
public const string PERSIST_KEY_PREFIX = "PlayUR_"
Field Value
Type | Description |
---|---|
string |
SERVER_URL
The base url of the server instance through which all Rest requests will go. Should point to the "api" sub-directory on the server.
Declaration
public const string SERVER_URL = "https://playur.io/api/"
Field Value
Type | Description |
---|---|
string |
browserInfo
Stores browser name and version number. Only valid for WebGL builds. See WebGLLogin(string) and StartSession().
Declaration
public static string browserInfo
Field Value
Type | Description |
---|---|
string |
configuration
Declaration
protected Configuration configuration
Field Value
Type | Description |
---|---|
Configuration |
didRequestExperiment
Declaration
[NonSerialized]
public bool didRequestExperiment
Field Value
Type | Description |
---|---|
bool |
didRequestExperimentGroup
Declaration
[NonSerialized]
public bool didRequestExperimentGroup
Field Value
Type | Description |
---|---|
bool |
didRequestExperimentOrExperimentGroupFromLoginWindow
Declaration
[NonSerialized]
public bool didRequestExperimentOrExperimentGroupFromLoginWindow
Field Value
Type | Description |
---|---|
bool |
mTurkFromStandaloneLoginInfo
Declaration
protected string mTurkFromStandaloneLoginInfo
Field Value
Type | Description |
---|---|
string |
requestedExperiment
Declaration
[NonSerialized]
public Experiment requestedExperiment
Field Value
Type | Description |
---|---|
Experiment |
requestedExperimentGroup
Declaration
[NonSerialized]
public ExperimentGroup requestedExperimentGroup
Field Value
Type | Description |
---|---|
ExperimentGroup |
user
The currently logged in user. Will be null before log in.
Declaration
public User user
Field Value
Type | Description |
---|---|
User |
Properties
| Improve this Doc View SourceClientSecret
Matches the client_secret field of the relevant game in the Game table in the server database. Is set on initial "Set Up" process, however if you need to update it, can be updated by running the set up process again.
Declaration
public static string ClientSecret { get; }
Property Value
Type | Description |
---|---|
string |
Configuration
The current configuration of the plugin. Contains the current experiment, experiment group, and active elements and parameters. However it is recommended to use the CurrentExperiment, CurrentExperimentGroup, CurrentElements and CurrentParameters properties instead.
Declaration
public Configuration Configuration { get; }
Property Value
Type | Description |
---|---|
Configuration |
CurrentBuildBranch
Current build branch of this build.
Declaration
public string CurrentBuildBranch { get; }
Property Value
Type | Description |
---|---|
string |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if configuration is not previously obtained |
CurrentBuildID
Current build number of this experiment.
Declaration
public int CurrentBuildID { get; }
Property Value
Type | Description |
---|---|
int |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if configuration is not previously obtained |
CurrentExperiment
Currently running experiment. Note this can be set at runtime as well, which will re-call Init() and trigger OnReady.
Declaration
public Experiment CurrentExperiment { get; set; }
Property Value
Type | Description |
---|---|
Experiment |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if configuration is not previously obtained |
SessionAlreadyStartedException | thrown if trying to change experiment during a running session |
CurrentExperimentGroup
Currently running experiment group.Note this can be set at runtime as well, which will re-call Init() and trigger OnReady.
Declaration
public ExperimentGroup CurrentExperimentGroup { get; set; }
Property Value
Type | Description |
---|---|
ExperimentGroup |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if configuration is not previously obtained |
SessionAlreadyStartedException | thrown if trying to change experiment group during a running session |
CurrentPlatform
Declaration
public Platform CurrentPlatform { get; }
Property Value
Type | Description |
---|---|
Platform |
CurrentSession
Declaration
public int CurrentSession { get; }
Property Value
Type | Description |
---|---|
int |
CurrentSessionRunning
Declaration
public bool CurrentSessionRunning { get; }
Property Value
Type | Description |
---|---|
bool |
GameID
Matches the id field of the relevant game in the Game table in the server database. Is set on initial "Set Up" process, however if you need to update it, can be updated by running the set up process again.
Declaration
public static int GameID { get; }
Property Value
Type | Description |
---|---|
int |
HasMTurkID
Determines if the game was launched with a MTurk ID defined. MTurk IDs are passed to the when launched in the web interface via the URL GET parameter defined in MTURK_URL_PARAM. When testing in the Unity Editor, this value can be overridden by setting PlayURPluginHelper.forceMTurkIDInEditor.
Declaration
public bool HasMTurkID { get; }
Property Value
Type | Description |
---|---|
bool |
IsReady
Used to determine if the plugin is ready for normal use (i.e. the user has logged in, and a configuration has been obtained.
Declaration
public static bool IsReady { get; }
Property Value
Type | Description |
---|---|
bool |
|
MTurkID
Obtains the MTurk ID if it exists. MTurk IDs are passed to the when launched in the web interface via the URL GET parameter defined in MTURK_URL_PARAM. When testing in the Unity Editor, this value can be overridden by setting PlayURPluginHelper.forceMTurkIDInEditor. Will return null if the game was not launched with a MTurk ID.
Declaration
public string MTurkID { get; }
Property Value
Type | Description |
---|---|
string |
Ready
Declaration
[Obsolete("Use PlayURPlugin.IsReady instead.")]
public static bool Ready { get; }
Property Value
Type | Description |
---|---|
bool |
Settings
Declaration
public static PlayURSettings Settings { get; }
Property Value
Type | Description |
---|---|
PlayURSettings |
Methods
| Improve this Doc View SourceAddLeaderboardEntry(string, float, LeaderboardConfiguration, ServerCallback, params object[])
Declaration
public void AddLeaderboardEntry(string leaderboardID, float score, PlayURPlugin.LeaderboardConfiguration leaderBoardConfiguration, Rest.ServerCallback callback = null, params object[] extraFields)
Parameters
Type | Name | Description |
---|---|---|
string | leaderboardID | |
float | score | |
PlayURPlugin.LeaderboardConfiguration | leaderBoardConfiguration | |
Rest.ServerCallback | callback | |
object[] | extraFields |
AddLeaderboardEntryAndShowHighScoreTable(string, float, LeaderboardConfiguration, GameObject, Canvas, float, bool, KeyCode, CloseCallback, params object[])
Declaration
public void AddLeaderboardEntryAndShowHighScoreTable(string leaderboardID, float score, PlayURPlugin.LeaderboardConfiguration configuration, GameObject leaderboardPrefab = null, Canvas onCanvas = null, float height = -1, bool showCloseButton = true, KeyCode keyCodeForClose = KeyCode.None, HighScoreTable.CloseCallback closeCallback = null, params object[] extraFields)
Parameters
Type | Name | Description |
---|---|---|
string | leaderboardID | |
float | score | |
PlayURPlugin.LeaderboardConfiguration | configuration | |
GameObject | leaderboardPrefab | |
Canvas | onCanvas | |
float | height | |
bool | showCloseButton | |
KeyCode | keyCodeForClose | |
HighScoreTable.CloseCallback | closeCallback | |
object[] | extraFields |
AddLeaderboardEntryAndShowHighScoreTableRoutine(string, float, LeaderboardConfiguration, GameObject, Canvas, float, bool, KeyCode, params object[])
Declaration
public IEnumerator AddLeaderboardEntryAndShowHighScoreTableRoutine(string leaderboardID, float score, PlayURPlugin.LeaderboardConfiguration configuration, GameObject leaderboardPrefab = null, Canvas onCanvas = null, float height = -1, bool showCloseButton = true, KeyCode keyCodeForClose = KeyCode.None, params object[] extraFields)
Parameters
Type | Name | Description |
---|---|---|
string | leaderboardID | |
float | score | |
PlayURPlugin.LeaderboardConfiguration | configuration | |
GameObject | leaderboardPrefab | |
Canvas | onCanvas | |
float | height | |
bool | showCloseButton | |
KeyCode | keyCodeForClose | |
object[] | extraFields |
Returns
Type | Description |
---|---|
IEnumerator |
Awake()
Basic Unity Singleton pattern. Triggers the initialization process. Also checks to see if the gameID and clientSecret is set. If gameID is not set, quits the application.
Declaration
public override void Awake()
Overrides
| Improve this Doc View SourceBackupSessionAsync()
Backs up the current session
Declaration
public IEnumerator BackupSessionAsync()
Returns
Type | Description |
---|---|
IEnumerator |
BeginRecordAction(Action)
For more complex analytics, you can use this method to record an action across multiple sections of code. This function creates a new PlayURPlugin.InProgressAction which you can then build up by appending column data to it. Once you are done, call Record(bool, bool, bool) to upload the action to the server.
Declaration
public PlayURPlugin.InProgressAction BeginRecordAction(Action action)
Parameters
Type | Name | Description |
---|---|---|
Action | action | The action type to record, as defind on the PlayUR back-end. |
Returns
Type | Description |
---|---|
PlayURPlugin.InProgressAction | The PlayURPlugin.InProgressAction to be used throughout the code, for later uploading. |
ElementEnabled(Element)
Query if a certain element is enabled or not
Declaration
public bool ElementEnabled(Element element)
Parameters
Type | Name | Description |
---|---|---|
Element | element |
Returns
Type | Description |
---|---|
bool | true if the given element is enabled. |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if configuration is not previously obtained |
EndSession(bool)
Records the end of a session.
Declaration
public void EndSession(bool startNew = false)
Parameters
Type | Name | Description |
---|---|---|
bool | startNew | optionally immediately starts a new session after ending this one. |
Exceptions
Type | Condition |
---|---|
SessionNotStartedException | thrown if there is no session to end. |
EndSessionAndStartANewOne()
Records the end of the current session and starts a new one.
Is shorthand for EndSession(startNew: true);
Declaration
public void EndSessionAndStartANewOne()
EndSessionAsync(bool)
Records the end of a session.
Declaration
public IEnumerator EndSessionAsync(bool startNew = false)
Parameters
Type | Name | Description |
---|---|---|
bool | startNew | optionally immediately starts a new session after ending this one. |
Returns
Type | Description |
---|---|
IEnumerator |
Exceptions
Type | Condition |
---|---|
SessionNotStartedException | thrown if there is no session to end. |
GenerateUploadableActionData(InProgressAction, bool, bool, bool)
Declaration
protected PlayURPlugin.ActionParams GenerateUploadableActionData(PlayURPlugin.InProgressAction a, bool HTMLencode = false, bool debugOutput = false, bool waitForPendingActions = true)
Parameters
Type | Name | Description |
---|---|---|
PlayURPlugin.InProgressAction | a | |
bool | HTMLencode | |
bool | debugOutput | |
bool | waitForPendingActions |
Returns
Type | Description |
---|---|
PlayURPlugin.ActionParams |
GetBoolParam(string)
Obtains an integer value of a parameter defined in the Configuration in string form. Uses whatever logic TryParse(string, out bool) uses to convert to bool.
Declaration
public bool GetBoolParam(string key)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
Returns
Type | Description |
---|---|
bool | The boolean value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if the parameter was unable to be converted to a boolean |
GetBoolParam(string, bool, bool)
Obtains an integer value of a parameter defined in the Configuration in string form. Uses whatever logic TryParse(string, out bool) uses to convert to bool. This version includes a defaultValue to return if the parameter is not found.
Declaration
public bool GetBoolParam(string key, bool defaultValue = false, bool warn = true)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
bool | defaultValue | |
bool | warn |
Returns
Type | Description |
---|---|
bool | The boolean value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if the parameter was unable to be converted to a boolean |
GetBoolParamList(string)
Obtains a boolean array of values of a parameter defined in the Configuration.
Declaration
public bool[] GetBoolParamList(string key)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
Returns
Type | Description |
---|---|
bool[] | The boolean array of value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if one or more values in the array were unable to be converted to a boolean |
GetBoolParamList(string, bool[], bool)
Obtains a boolean array of values of a parameter defined in the Configuration. This version includes a defaultValue to return if the parameter is not found.
Declaration
public bool[] GetBoolParamList(string key, bool[] defaultValue, bool warn = true)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
bool[] | defaultValue | |
bool | warn |
Returns
Type | Description |
---|---|
bool[] | The boolean array of value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if one or more values in the array were unable to be converted to a boolean |
GetDebugLogs(LogLevel)
Retrieves a history of all the debug messages printed out thus far
Declaration
public string GetDebugLogs(PlayURPlugin.LogLevel minimumLevel)
Parameters
Type | Name | Description |
---|---|---|
PlayURPlugin.LogLevel | minimumLevel |
Returns
Type | Description |
---|---|
string |
GetFloatParam(string)
Obtains the value of a parameter defined in the Configuration in float form.
Declaration
public float GetFloatParam(string key)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
Returns
Type | Description |
---|---|
float | The float value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if the parameter was unable to be converted to a float |
GetFloatParam(string, float, bool)
Obtains the value of a parameter defined in the Configuration in float form. This version includes a defaultValue to return if the parameter is not found.
Declaration
public float GetFloatParam(string key, float defaultValue = 0, bool warn = true)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
float | defaultValue | |
bool | warn |
Returns
Type | Description |
---|---|
float | The float value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if the parameter was unable to be converted to a float |
GetFloatParamList(string)
Obtains a float array of values of a parameter defined in the Configuration.
Declaration
public float[] GetFloatParamList(string key)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
Returns
Type | Description |
---|---|
float[] | The float array of value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if one or more values in the array were unable to be converted to an integer |
GetFloatParamList(string, float[], bool)
Obtains a float array of values of a parameter defined in the Configuration. This version includes a defaultValue to return if the parameter is not found.
Declaration
public float[] GetFloatParamList(string key, float[] defaultValue, bool warn = true)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
float[] | defaultValue | |
bool | warn |
Returns
Type | Description |
---|---|
float[] | The float array of value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if one or more values in the array were unable to be converted to a float |
GetIntParam(string)
Obtains the value of a parameter defined in the Configuration in integer form.
Declaration
public int GetIntParam(string key)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
Returns
Type | Description |
---|---|
int | The integer value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if the parameter was unable to be converted to an integer |
GetIntParam(string, int, bool)
Obtains the value of a parameter defined in the Configuration in integer form. This version includes a defaultValue to return if the parameter is not found.
Declaration
public int GetIntParam(string key, int defaultValue = -1, bool warn = true)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
int | defaultValue | |
bool | warn |
Returns
Type | Description |
---|---|
int | The integer value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if the parameter was unable to be converted to an integer |
GetIntParamList(string)
Obtains a int array of values of a parameter defined in the Configuration.
Declaration
public int[] GetIntParamList(string key)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
Returns
Type | Description |
---|---|
int[] | The int array of value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if one or more values in the array were unable to be converted to an integer |
GetIntParamList(string, int[], bool)
Obtains a int array of values of a parameter defined in the Configuration. This version includes a defaultValue to return if the parameter is not found.
Declaration
public int[] GetIntParamList(string key, int[] defaultValue, bool warn = true)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
int[] | defaultValue | |
bool | warn |
Returns
Type | Description |
---|---|
int[] | The int array of value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if one or more values in the array were unable to be converted to an integer |
GetLeaderboardEntries(string, LeaderboardConfiguration, ServerCallback)
Declaration
public void GetLeaderboardEntries(string leaderboardID, PlayURPlugin.LeaderboardConfiguration leaderBoardConfiguration, Rest.ServerCallback callback)
Parameters
Type | Name | Description |
---|---|---|
string | leaderboardID | |
PlayURPlugin.LeaderboardConfiguration | leaderBoardConfiguration | |
Rest.ServerCallback | callback |
GetLogin()
Loads the login scene. Waits until the PlayURLoginCanvas obtains a valid login.
Declaration
public static IEnumerator GetLogin()
Returns
Type | Description |
---|---|
IEnumerator |
GetMysqlFormatTime()
Helpful function that gets the current time in MySQL-ready format.
Declaration
public string GetMysqlFormatTime()
Returns
Type | Description |
---|---|
string | The current time (in our timezone) in |
GetObjectParamList<T>(string)
Obtains a boolean array of values of a parameter defined in the Configuration.
Declaration
public T[] GetObjectParamList<T>(string key) where T : EntityData
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
Returns
Type | Description |
---|---|
T[] | The boolean array of value of the requested parameter if it exists |
Type Parameters
Name | Description |
---|---|
T |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if one or more values in the array were unable to be converted to a boolean |
GetObjectParam<T>(string)
Obtains a object converted value of a parameter defined in the Configuration in string form.
Declaration
public T GetObjectParam<T>(string key) where T : EntityData
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
Returns
Type | Description |
---|---|
T | The object converted value of the requested parameter if it exists |
Type Parameters
Name | Description |
---|---|
T |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
InvalidParamFormatException | thrown if the string json could not be converted to the requested type |
GetStringParam(string)
Obtains a string value of a parameter defined in the Configuration in string form.
Declaration
public string GetStringParam(string key)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
Returns
Type | Description |
---|---|
string | The string value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
GetStringParam(string, string, bool)
Obtains a string value of a parameter defined in the Configuration in string form. This version includes a defaultValue to return if the parameter is not found.
Declaration
public string GetStringParam(string key, string defaultValue = "", bool warn = true)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
string | defaultValue | |
bool | warn |
Returns
Type | Description |
---|---|
string | The string value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
GetStringParamList(string)
Obtains a string array of values of a parameter defined in the Configuration.
Declaration
public string[] GetStringParamList(string key)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
Returns
Type | Description |
---|---|
string[] | The string array of value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
GetStringParamList(string, string[], bool)
Obtains a string array of values of a parameter defined in the Configuration. This version includes a defaultValue to return if the parameter is not found.
Declaration
public string[] GetStringParamList(string key, string[] defaultValue, bool warn = true)
Parameters
Type | Name | Description |
---|---|---|
string | key | The key matching the parameter name set on the back-end |
string[] | defaultValue | |
bool | warn |
Returns
Type | Description |
---|---|
string[] | The string array of value of the requested parameter if it exists |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if Configuration is not previously obtained |
ParameterNotFoundException | thrown if no parameter with that name present in the Configuration |
Init()
Logs in the user, and gets the configuration for that user. Loads scene #1 after this process is complete.
Declaration
public IEnumerator Init()
Returns
Type | Description |
---|---|
IEnumerator |
ListElements()
Gets all enabled Game Elements from the current configuration.
Declaration
public List<Element> ListElements()
Returns
Type | Description |
---|---|
List<Element> | a list of the active Game Elements. |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException | thrown if configuration is not previously obtained |
ListParameters()
Return a list of all parameters defined in the Configuration.
Declaration
public Dictionary<string, string> ListParameters()
Returns
Type | Description |
---|---|
Dictionary<string, string> | The parameters in Dictionary format, keys are parameter names, values are the associated values. |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException |
LoadPlayerPrefs(ServerCallback)
Loads playerprefs (overrides unity's ones) from the server. This code is automatically called on login.
Declaration
public void LoadPlayerPrefs(Rest.ServerCallback callback)
Parameters
Type | Name | Description |
---|---|---|
Rest.ServerCallback | callback | Code to run once the player prefs have been loaded |
Log(object, Object)
Logs an object's details to the Unity console, but with [PlayUR] in front, so as to be able to isolate plugin messages in unity. Could be used in the future to display on-screen log messages
Declaration
public static void Log(object o, Object context = null)
Parameters
Type | Name | Description |
---|---|---|
object | o | The object to debug out |
Object | context | The context object that Unity uses for highlighting when you click on the log message (optional). |
LogError(object, Object, bool)
Logs an object's as an Error to the Unity console, but with [PlayUR] in front, so as to be able to isolate plugin messages
Declaration
public static void LogError(object o, Object context = null, bool breakCode = false)
Parameters
Type | Name | Description |
---|---|---|
object | o | The object to debug out |
Object | context | The context object that Unity uses for highlighting when you click on the log message (optional). |
bool | breakCode |
LogWarning(object, Object)
Logs an object's as an Warning to the Unity console, but with [PlayUR] in front, so as to be able to isolate plugin messages
Declaration
public static void LogWarning(object o, Object context = null)
Parameters
Type | Name | Description |
---|---|---|
object | o | The object to debug out |
Object | context | The context object that Unity uses for highlighting when you click on the log message (optional). |
Login(string, string, ServerCallback)
Performs a log in request to the server. After the callback the user will be populated (if correct username and password).
Declaration
public void Login(string username, string password, Rest.ServerCallback callback)
Parameters
Type | Name | Description |
---|---|---|
string | username | the username (not id) of the user. Entered in the PlayURLoginCanvas, or may be set by the WebGL integration. |
string | password | the password (or token) of the user. Entered in the PlayURLoginCanvas, or may be set by the WebGL integration. |
Rest.ServerCallback | callback | called when the response from the server is given, with a bool success and the user's information |
Logout()
Logout the current user. Will move them to the PlayURLogin scene. Clears PlayerPref data that stored their password.
Declaration
public void Logout()
MarkMTurkComplete()
Record on PlayUR that the MTurk participant has completed the game. If successful, shows a popup in the corner with the Amazon MTurk Logo (as defined in PlayURPluginHelper.mTurkLogo) and the message defined in PlayURPluginHelper.mTurkCompletionMessage.
Declaration
public void MarkMTurkComplete()
Exceptions
Type | Condition |
---|---|
InvalidMTurkState | If the game was not launched with a MTurkID. |
OnApplicationQuit()
When Unity quits, it destroys objects in a random order. In principle, a Singleton is only destroyed when application quits. If any script calls Instance after it have been destroyed, it will create a buggy ghost object that will stay on the Editor scene even after stopping playing the Application. Really bad! So, this was made to be sure we're not creating that buggy ghost object.
Declaration
public override void OnApplicationQuit()
Overrides
| Improve this Doc View SourceParamExists(string)
Check if a given parameter key exists in the Configuration.
Declaration
public bool ParamExists(string key)
Parameters
Type | Name | Description |
---|---|---|
string | key |
Returns
Type | Description |
---|---|
bool |
Exceptions
Type | Condition |
---|---|
ConfigurationNotReadyException |
ParseConfigurationResult(bool, JSONNode, PlayURPlugin)
Declaration
public static Configuration ParseConfigurationResult(bool succ, JSONNode result = null, PlayURPlugin instance = null)
Parameters
Type | Name | Description |
---|---|---|
bool | succ | |
JSONNode | result | |
PlayURPlugin | instance |
Returns
Type | Description |
---|---|
Configuration |
PeriodicallyBackupSession()
Declaration
public IEnumerator PeriodicallyBackupSession()
Returns
Type | Description |
---|---|
IEnumerator |
RecordAction(Action, bool, params object[])
Record a single instance of an Action occuring. Note Action enum is enumerated in the editor to match actions defined on the server back-end.
Declaration
public void RecordAction(Action a, bool HTMLencode = false, params object[] extra)
Parameters
Type | Name | Description |
---|---|---|
Action | a | the action to record |
bool | HTMLencode | Optionally convert form items special characters using .
|
object[] | extra | the additional meta data about this action (e.g. if end match, what was the score?) -- in this case an array of itmes which will be concatenated |
RecordAction(Action, object, bool, bool, bool, Dictionary<AnalyticsColumn, object>)
Record a single instance of an Action occuring. Note Action enum is enumerated in the editor to match actions defined on the server back-end.
Declaration
public void RecordAction(Action a, object extra = null, bool HTMLencode = false, bool debugOutput = false, bool waitForPendingActions = true, Dictionary<AnalyticsColumn, object> columns = null)
Parameters
Type | Name | Description |
---|---|---|
Action | a | The action type to record, as defind on the PlayUR back-end. |
object | extra | the additional meta data about this action (e.g. if end match, what was the score?) |
bool | HTMLencode | Optionally convert form items special characters using .
|
bool | debugOutput | Optionally debug to the Unity console a bunch of information about how the request occurred. |
bool | waitForPendingActions | Optionally wait for any previous requests to complete before sending this one (note, original timestamp will be preserved) -- defaults to true. |
Dictionary<AnalyticsColumn, object> | columns | Optionally any custom-set up columns and their data. For complex data, use BeginRecordAction(Action) instead. |
Register(string, string, string, string, string, ServerCallback)
Performs a register request to the server. After the callback the user will be populated (if correct username and password).
Declaration
public void Register(string username, string password, string email, string firstName, string lastName, Rest.ServerCallback callback)
Parameters
Type | Name | Description |
---|---|---|
string | username | the username of the new user. Entered in the PlayURLoginCanvas. |
string | password | the password of the new user. Entered in the PlayURLoginCanvas. |
string | the email of the new user. Entered in the PlayURLoginCanvas. |
|
string | firstName | the first name of the new user. Entered in the PlayURLoginCanvas. Optional, leave as empty string to skip. |
string | lastName | the last name of the new user. Entered in the PlayURLoginCanvas. Optional, leave as empty string to skip. |
Rest.ServerCallback | callback | called when the response from the server is given, with a bool success and the user's information |
SavePlayerPrefs(Dictionary<string, object>, bool, bool)
Saves playerprefs (overrides unity's ones) to the server.
Declaration
public void SavePlayerPrefs(Dictionary<string, object> DATA, bool HTMLencode = false, bool debugOutput = false)
Parameters
Type | Name | Description |
---|---|---|
Dictionary<string, object> | DATA | The data to save, should come from PlayerPrefs class |
bool | HTMLencode | Optionally convert form items special characters using .
|
bool | debugOutput | Optionally debug to the Unity console a bunch of information about how the request occurred. |
ShowCloseablePopup(string, Sprite)
Shows a popup message with a given text and image. Requires that a popup prefab is set in the PlayURPluginHelper.
Declaration
public void ShowCloseablePopup(string text, Sprite image = null)
Parameters
Type | Name | Description |
---|---|---|
string | text | The text to show in the popup. |
Sprite | image | The sprite image to show in the popup. |
ShowHighScoreTable(string, LeaderboardConfiguration, int, GameObject, Canvas, float, bool, KeyCode, CloseCallback)
Declaration
public GameObject ShowHighScoreTable(string leaderboardID, PlayURPlugin.LeaderboardConfiguration configuration, int highlightRowID = -1, GameObject leaderboardPrefab = null, Canvas onCanvas = null, float height = -1, bool showCloseButton = true, KeyCode keyCodeForClose = KeyCode.None, HighScoreTable.CloseCallback closeCallback = null)
Parameters
Type | Name | Description |
---|---|---|
string | leaderboardID | |
PlayURPlugin.LeaderboardConfiguration | configuration | |
int | highlightRowID | |
GameObject | leaderboardPrefab | |
Canvas | onCanvas | |
float | height | |
bool | showCloseButton | |
KeyCode | keyCodeForClose | |
HighScoreTable.CloseCallback | closeCallback |
Returns
Type | Description |
---|---|
GameObject |
ShowHighScoreTableFor(float, string, LeaderboardConfiguration, int, GameObject, Canvas, float, bool, KeyCode)
Declaration
public IEnumerator ShowHighScoreTableFor(float seconds, string leaderboardID, PlayURPlugin.LeaderboardConfiguration configuration, int highlightRowID = -1, GameObject leaderboardPrefab = null, Canvas onCanvas = null, float height = -1, bool showCloseButton = false, KeyCode keyCodeForClose = KeyCode.Delete)
Parameters
Type | Name | Description |
---|---|---|
float | seconds | |
string | leaderboardID | |
PlayURPlugin.LeaderboardConfiguration | configuration | |
int | highlightRowID | |
GameObject | leaderboardPrefab | |
Canvas | onCanvas | |
float | height | |
bool | showCloseButton | |
KeyCode | keyCodeForClose |
Returns
Type | Description |
---|---|
IEnumerator |
ShowHighScoreTableRoutine(string, LeaderboardConfiguration, int, GameObject, Canvas, float, bool, KeyCode)
Declaration
public IEnumerator ShowHighScoreTableRoutine(string leaderboardID, PlayURPlugin.LeaderboardConfiguration configuration, int highlightRowID = -1, GameObject leaderboardPrefab = null, Canvas onCanvas = null, float height = -1, bool showCloseButton = true, KeyCode keyCodeForClose = KeyCode.Delete)
Parameters
Type | Name | Description |
---|---|---|
string | leaderboardID | |
PlayURPlugin.LeaderboardConfiguration | configuration | |
int | highlightRowID | |
GameObject | leaderboardPrefab | |
Canvas | onCanvas | |
float | height | |
bool | showCloseButton | |
KeyCode | keyCodeForClose |
Returns
Type | Description |
---|---|
IEnumerator |
ShowPopup(string, Sprite, float)
Shows a popup message with a given text and image for a given duration of time. Requires that a popup prefab is set in the PlayURPluginHelper.
Declaration
public void ShowPopup(string text, Sprite image = null, float duration = 2)
Parameters
Type | Name | Description |
---|---|---|
string | text | The text to show in the popup. |
Sprite | image | The sprite image to show in the popup. |
float | duration | The duration of time to show the popup for. |
ShowSurveyPopup(Survey)
Display a survey to the user.
Declaration
public SurveyPopup ShowSurveyPopup(Survey survey)
Parameters
Type | Name | Description |
---|---|---|
Survey | survey | The survey scriptable object defining the survey to show. |
Returns
Type | Description |
---|---|
SurveyPopup | A reference to the instantiated survey popup gameobject. |
ShowSurveyPopupWithCoroutine(Survey)
Display a survey to the user and wait for it to be completed. To be called within StartCoroutine.
Declaration
public IEnumerator ShowSurveyPopupWithCoroutine(Survey survey)
Parameters
Type | Name | Description |
---|---|---|
Survey | survey | The survey scriptable object defining the survey to show. |
Returns
Type | Description |
---|---|
IEnumerator |
StartSession()
Starts logging a new session (if not already in a session). Records system information, note that on WebGL, returned information may be inconsistent or incorrect, based upon browser compatability--use with caution.
Declaration
public void StartSession()
Exceptions
Type | Condition |
---|---|
SessionAlreadyStartedException | thrown if there is already a running session. |
StartSessionAsync()
Starts logging a new session (if not already in a session). Records system information, note that on WebGL, returned information may be inconsistent or incorrect, based upon browser compatability--use with caution.
Declaration
public IEnumerator StartSessionAsync()
Returns
Type | Description |
---|---|
IEnumerator |
Exceptions
Type | Condition |
---|---|
SessionAlreadyStartedException | thrown if there is already a running session. |
UpdateLeaderboardEntryName(int, string, ServerCallback)
Declaration
public void UpdateLeaderboardEntryName(int id, string name, Rest.ServerCallback callback)
Parameters
Type | Name | Description |
---|---|---|
int | id | |
string | name | |
Rest.ServerCallback | callback |