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Class SampleParameterInt

Sample MonoBehaviour which spawns a number of prefabs equal to the value of the parameter defined by parameterKey. Shows a defaultString until the plugin is Ready (Ready). Doesn't handle ParameterNotFoundException.

Inheritance
object
Object
Component
Behaviour
MonoBehaviour
PlayURBehaviour
SampleParameterInt
Inherited Members
PlayURBehaviour.PlayURPlugin
PlayURBehaviour.Configuration
PlayURBehaviour.IsReady
PlayURBehaviour.CurrentExperiment
PlayURBehaviour.CurrentExperimentGroup
PlayURBehaviour.Start()
Namespace: PlayUR.Samples
Assembly: Assembly-CSharp.dll
Syntax
public class SampleParameterInt : PlayURBehaviour

Fields

offset

The offset to add between each spawned prefab

Declaration
public Vector2 offset
Field Value
Type Description
Vector2

parameterKey

The key of the parameter defined on the back-end for the parameter.

Declaration
public string parameterKey
Field Value
Type Description
string

prefabToSpawn

The prefab to spawn repeatedly.

Declaration
public GameObject prefabToSpawn
Field Value
Type Description
GameObject

Methods

OnReady()

Override this method to do something when the plugin is ready. Implementation is that this function is the registered callback to PlayURPlugin.instance.OnReady. This registration takes place in Start().

Declaration
public override void OnReady()
Overrides
PlayURBehaviour.OnReady()
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